The v3 protocol uses gRPC as its transport instead of a RESTful interface like v2. This new protocol provides an opportunity to iterate on and improve the v2 design. For example, v3 auth has connection based authentication, rather than v2's slower per-request authentication. Additionally, v2 auth's semantics tend to be unwieldy in practice with respect to reasoning about consistency, which will be described in the next sections. For v3, there is a well-defined description and implementation of the authentication mechanism which fixes the deficiencies in the v2 auth system.
The metadata for auth should also be stored and managed in the storage controlled by etcd's Raft protocol like other data stored in etcd. It is required for not sacrificing availability and consistency of the entire etcd cluster. If reading or writing the metadata (e.g. permission information) needs an agreement of every node (more than quorum), single node failure can stop the entire cluster. Requiring all nodes to agree at once means that checking ordinary read/write requests cannot be completed if any cluster member is down, even if the cluster has an available quorum. This unanimous scheme ultimately degrades cluster availability; quorum based consensus from raft should suffice since agreement follows from consistent ordering.
The authentication mechanism in the etcd v2 protocol has a tricky part because the metadata consistency should work as in the above, but does not: each permission check is processed by the etcd member that receives the client request (etcdserver/api/v2http/client.go), including follower members. Therefore, it's possible the check may be based on stale metadata.
This staleness means that auth configuration cannot be reflected as soon as operators execute etcdctl. Therefore there is no way to know how long the stale metadata is active. Practically, the configuration change is reflected immediately after the command execution. However, in some cases of heavy load, the inconsistent state can be prolonged and it might result in counter-intuitive situations for users and developers. It requires a workaround like this: https://github.com/coreos/etcd/pull/4317#issuecomment-179037582
Inconsistent authentication state is most serious for writes. Even if an operator disables write on a user, if the write is only ordered with respect to the key value store but not the authentication system, it's possible the write will complete successfully. Without ordering on both the auth store and the key-value store, the system will be susceptible to stale permission attacks.
Therefore, the permission checking logic should be added to the state machine of etcd. Each state machine should check the requests based on its permission information in the apply phase (so the auth information must not be stale).
At first, a client must create a gRPC connection only to authenticate its user ID and password. An etcd server will respond with an authentication reply. The reponse will be an authentication token on success or an error on failure. The client can use its authentication token to present its credentials to etcd when making API requests.
The client connection used to request the authentication token is typically thrown away; it cannot carry the new token's credentials. This is because gRPC doesn't provide a way for adding per RPC credential after creation of the connection (calling
grpc.Dial()). Therefore, a client cannot assign a token to its connection that is obtained through the connection. The client needs a new connection for using the token.
Authenticate() RPC generates an authentication token based on a given user name and password. etcd saves and checks a configured password and a given password using Go's
bcrypt package. By design,
bcrypt's password checking mechanism is computationally expensive, taking nearly 100ms on an ordinary x64 server. Therefore, performing this check in the state machine apply phase would cause performance trouble: the entire etcd cluster can only serve almost 10
Authenticate() requests per second.
For good performance, the v3 auth mechanism checks passwords in etcd's API layer, where it can be parallelized outside of raft. However, this can lead to potential time-of-check/time-of-use (TOCTOU) permission lapses:
ChangePassword()and the server completes it
For avoiding such a situation, the API layer performs version number validation based on the revision number of the auth store. During password checking, the API layer saves the revision number of auth store. After successful password checking, the API layer compares the saved revision number and the latest revision number. If the numbers differ, it means someone else updated the auth metadata. So it retries the checking. With this mechanism, the successful password checking based on the obsolete password can be avoided.
After authenticating with
Authenticate(), a client can create a gRPC connection as it would without auth. In addition to the existing initialization process, the client must associate the token with the newly created connection.
grpc.WithPerRPCCredentials() provides the functionality for this purpose.
Every authenticated request from the client has a token. The token can be obtained with
grpc.metadata.FromIncomingContext() in the server side. The server can obtain who is issuing the request and when the user was authorized. The information will be filled by the API layer in the header (
etcdserverpb.RequestHeader.AuthRevision) of a raft log entry (
The auth info in
etcdserverpb.RequestHeader is checked in the apply phase of the state machine. This step checks the user is granted permission to requested keys on the latest revision of auth store.
There are two kinds of token types: simple and JWT. The simple token isn't designed for production use cases. Its tokens aren't cryptographically signed and servers must statefully track token-user correspondence; it is meant for development testing. JWT tokens should be used for production deployments since it is cryptographically signed and verified. From the implementation perspective, JWT is stateless. Its token can include metadata including username and revision, so servers don't need to remember correspondence between tokens and the metadata.
etcd v3 is a KVS, not a file system. So the permissions can be granted to the users in form of an exact key name or a key range like
["start key", "end key"). It means that granting a permission of a nonexistent key is possible. Users should care about unintended permission granting. In a case of file system like system (e.g. Chubby or ZooKeeper), an inode like data structure can include the permission information. So granting permission to a nonexist key won't be possible (except the case of sticky bits).
The etcd v3 model requires multiple lookup of the metadata unlike the file system like systems. The worst case lookup cost will be sum the user's total granted keys and intervals. The cost cannot be avoided because v3's flat key space is completely different from Unix's file system model (every inode includes permission metadata). Practically the cost won’t be a serious problem because the metadata is small enough to benefit from caching.